This student project was initiated during my 4th semester at FH Hagenberg. As part of the design team, my main responsibility was the user interface as well as documentation and presentation of the project. During the development process I tried to adhere to the most important principles of user interface design. I also learned, that designing an efficient interface will get the designer thoroughly involved in the game process as well as providing a userful tool for discovering potential problems.
Game
The incentive of the project was „to create a 3D-clone of Tron“. So based on the gaming principles of the popular game, a 3D-comic-version was created.